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Strings Magician<p>galaxias <a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalArt</span></a> <a href="https://mastodon.social/tags/Futurism" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Futurism</span></a> <a href="https://mastodon.social/tags/FuturisticArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FuturisticArt</span></a> <a href="https://mastodon.social/tags/Cyberpunk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cyberpunk</span></a> <a href="https://mastodon.social/tags/SciFiArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SciFiArt</span></a> <a href="https://mastodon.social/tags/AnimeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AnimeArt</span></a> <a href="https://mastodon.social/tags/AnimeStyle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AnimeStyle</span></a> <a href="https://mastodon.social/tags/SacredGeometry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SacredGeometry</span></a> <a href="https://mastodon.social/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.social/tags/CyberAesthetic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CyberAesthetic</span></a> <a href="https://mastodon.social/tags/DigitalFuturism" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalFuturism</span></a> <a href="https://mastodon.social/tags/ArtWork" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ArtWork</span></a> <a href="https://mastodon.social/tags/Illustration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Illustration</span></a> <a href="https://mastodon.social/tags/DigitalArtCommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalArtCommunity</span></a> <a href="https://mastodon.social/tags/DailyArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DailyArt</span></a>"</p>
Hauke Thießen<p>After writing about <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> topics for a while and growing increasingly frustrated with Artstation's blogging tools, I finally moved to WordPress🎉:<br><a href="https://haukethiessen.com/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">haukethiessen.com/</span><span class="invisible"></span></a><br>All posts so far did survive the move. I'm still getting used to the newfound freedom, adding new features and polishing the new site, so please let me know about any rough spots. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=36" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=3</span><span class="invisible">6</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Robert Kist 🇦🇹🇸🇬<p>I've never been a great fan of workflows that rely on "on-submission validation" only.</p><p>Because there is the risk that artists work for a long time being totally oblivious to errors that could have been corrected early.</p><p>And if you get the bad surprise on the date the submission is due, there's little time to fix or plan around the problem. Deliveries are then late or sub-par and someone has to do overtime (ouch!)</p><p>Solution? Make your validation available anywhere, anytime. </p><p><a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=35" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=3</span><span class="invisible">5</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=34" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=3</span><span class="invisible">4</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter/</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=33" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=3</span><span class="invisible">3</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter/</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
DavitM<p>Here a video with the dither smoke in action.</p><p>You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.</p><p>Cons: No realisitc smoke, but for styled games maybe.<br><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/Indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
Lyde<p>Working on a custom comic book shader. Loving the rugged looks and looking to turn this to something bigger.</p><p><a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=31" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=3</span><span class="invisible">1</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter/</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Frame of Mind<p>Okay recently we discussed how to create an efficient escalator geometry, but what about animating it?</p><p>Of course you can always just send a bunch of stairs along a spine, but I didn't like that. First of all: a bunch of objects running on a loop seems like a bit of a hassle and also a waste of draw-calls.</p><p>So as I was expecting to do a lot of math anyways, I wanted to just do it properly.</p><p><a href="https://mastodon.gamedev.place/@FrameOfMind/114059253644027389" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.gamedev.place/@FrameO</span><span class="invisible">fMind/114059253644027389</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Alexandre MarcatiNothing new to post today, so I'll just share my Artstation portfolio: <a href="https://www.artstation.com/alemarcati" rel="nofollow noopener noreferrer" target="_blank">https://www.artstation.com/alemarcati</a><br> <a href="https://pixelfed.social/discover/tags/portfolio?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#portfolio</a> <a href="https://pixelfed.social/discover/tags/artstation?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#artstation</a> <a href="https://pixelfed.social/discover/tags/3Dartist?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3Dartist</a> <a href="https://pixelfed.social/discover/tags/3Dgeneralist?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3Dgeneralist</a> <a href="https://pixelfed.social/discover/tags/3D?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3D</a> <a href="https://pixelfed.social/discover/tags/art?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#art</a> <a href="https://pixelfed.social/discover/tags/3Dart?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3Dart</a> <a href="https://pixelfed.social/discover/tags/gameart?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#gameart</a> <a href="https://pixelfed.social/discover/tags/gamedevelopment?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#gamedevelopment</a> <a href="https://pixelfed.social/discover/tags/TechArt?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#TechArt</a> <a href="https://pixelfed.social/discover/tags/TechArtist?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#TechArtist</a>
DavitM<p>Did a crazy test to avoid textures XD<br>Nanite Barrel (300k) + Vertex paint Baked Textured.</p><p>I did other test with 1m tris, that preserves better details but on zoom-out clusters merge faster and too much popping. 300k seems a good trade of.</p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/Indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Indiedev</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=30" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=3</span><span class="invisible">0</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter/</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
DavitM<p>Realized that scalability settings, enables motion blur in some way(subtle), even if in project setting is disabled or if the PostProcess volume have the motion blur set to 0.</p><p>Any idea? With Scalability: LOW = perfect. But Medium to up it adds some motion blur. <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p>
DavitM<p>Maybe too much hot? <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=28" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=2</span><span class="invisible">8</span></a><br>✋Subscribe: simonschreibt.de/newsletter/</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Simonschreibt (he/him)<p>New VFX/Tech Art Newsletter is out!<br>📃Read online: <a href="https://simonschreibt.de/?na=view&amp;id=25" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/?na=view&amp;id=2</span><span class="invisible">5</span></a><br>✋Subscribe: <a href="https://simonschreibt.de/newsletter/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">simonschreibt.de/newsletter/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a></p>
Simonschreibt (he/him)<p>A look behind the scenes of the mirrors in Sims 4, how efficient they cull objects and that they reflect invisible walls: <a href="https://simonschreibt.de/gat/sims-4-mirrors/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">simonschreibt.de/gat/sims-4-mi</span><span class="invisible">rrors/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/techart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>techart</span></a> <a href="https://mastodon.gamedev.place/tags/sims4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sims4</span></a></p>
DavitM<p>Still looking a fix for the artifacts caused from procedural textures due the lack of mipmaps. <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TechArt</span></a></p><p>If you know any other tricks/workaround besides DDX/DDY AA, RenderTarget or custom fix per shape like the BenGolus one: <a href="https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bgolus.medium.com/the-best-dar</span><span class="invisible">n-grid-shader-yet-727f9278b9d8</span></a> , let me know please.</p>